HIGH TIDE
1. High Tide is an ACWGC sanctioned club wide
single elimination compilation of tournaments for those commanders who own HPS
Gettysburg. It is a compilation because
there will actually be three tournaments running consecutively (three tournament
divisions) with each tournament division employing different options of
play. Commanders can sign up to compete in one, two, or all three of the
tournament divisions. In the end,
only one commander will remain standing in each of the three tournament divisions.
2. The three divisions for the High Tide
Tournament are:
a.
The Round Top Division will be played in
turns with all options on except MDF and Optional Melee Resolution
b.
The Cemetery Ridge Division will be played
in turns with all options on except MDF to include Optional Melee Resolution is
turned on
c.
The Culp’s Hill Division will be played in
phases with all options on to include
MDF and Optional Melee Resolution
3. There will be five custom scenarios used throughout
the tournament. The five are available
for download at GameSquad (http://forums.gamesquad.com/downloads.php?do=cat&id=7)
and are:
Round 1: 06c Wheatfield To Roundtop – 12 (5 weeks)
Round 2: Raid On Stephenson’s Depot – 18 (8 weeks)
Round 3: Worth Dying For
Scenario A – 18 (8 weeks)
Round 4: Things Heat Up V2 – 16 (7 weeks)
Round 5: The Climax V2 – 32 (13 weeks)
Round 6: one of the above
Round 7: one of the above
4. Participants will be seeded for the first round
by computing their winning percentage based upon what is in the Department of
Records (DoR) on
5. Participants
will be accepted until
6. Time
limits will be very strictly adhered to.
Winners of unfinished battles will be decided by the Tournament Director
(Lt Gen Ned Simms, tnbloodngutsATyahoo.com) if the parties cannot agree upon
the winner; and both participants could conceivably be eliminated. Draws will also be decided by the Tournament
Director but in the favor of those that came the closest to a victory (if a Reb minor victory is reached at -1,000 and a Union minor
victory is reached at 1,000, then the player with the score closest to their minor
victory goal will advance and a score of 0 may result in a double elimination). Whoever wins gets to advance to the next
round.
7. In cases where Reb
is versus Reb or Yank is versus Yank, the sides will
be chosen alphabetically by last name with the name closest to A being the
Confederate commander and the name closest to Z being the Union commander.
8. All games can be registered by the
participants with the ACWGC DoR as either battles or
maneuvers (as appropriate).
9. There will be tournament ribbons for all
participants and the USA/CSA CoAs will present awards
to their respective winners and runnerups in each
division.
10. E-mails for all participants will be what is
registered with the ACWGC and depicted in the DoR. Verify and update your ACWGC e-mail address
if necessary.
11. NOTIFICATIONS
REQUIRED:
a. The contestant playing as the Union Commander will notify Lt
Gen Ned Simms (tnbloodngutsATyahoo.com) when the first turn has been completed
by both sides. The information needs to
include which division of the tournament is involved (Round Top, Cemetery
Ridge, or Culp’s Hill), who the two participants are, and that the game has
started.
b. The winner will notify Lt Gen Ned Simms
(tnbloodngutsATyahoo.com) with the name of the winner, and which division of
the tournament is involved (Round Top, Cemetery Ridge, or Culp’s Hill). Notification must occur within 3 days after
the deadline for completion of the round.
c. In case of a draw, see paragraph 6 above and
if you still can’t determine who the winner is, then notify Lt Gen Ned Simms
(tnbloodngutsATyahoo.com) with the names of the contestants, the final point
score from the game, and which division of the tournament is involved (Round
Top, Cemetery Ridge, or Culp’s Hill).
Notification must occur within 3 days after the deadline for completion
of the round.
d. In case you don’t finish by the round’s deadline, if you
cannot decide between you who the winner is, then each contestant should send
an e-mail to Lt Gen Ned Simms (tnbloodngutsATyahoo.com) stating why they should
be declared the winner (honesty and integrity are expected from commissioned
officers) and state which division of the tournament is involved (Round Top,
Cemetery Ridge, or Culp’s Hill).
Notification must occur within 3 days after the deadline for completion
of the round.